S0WE13 - What If... Nothing Was True?
"What If... Nothing Was True?" is the thirteenth episode of the W-Series and the third "What If" episode, following "What If... the Weakest Lynx Chose Differently?". Using the framing device of The Watcher from Marvel's What If...?, the episode reimagines the WCFP universe as one where an ancient war between the Brotherhood of Assassins and the Templar Order has been shaping Zootopia from the shadows since before the weather walls were raised. The episode is an Assassin's Creed crossover with zero continuity to the rest of the W-Series.
Synopsis
A city archivist is assassinated on the Gnu Jersey waterfront after pulling founding-era infrastructure records that document two centuries of hidden institutional control. Luther, Nick, and Judy investigate and encounter Kael, a margay Assassin carrying a spring-loaded hidden blade, who reveals that the murder is the work of a Templar Order embedded in Zootopia's founding architecture. The pack defends a retired archivist from a coordinated Templar assault, Luther kills a Templar operative and experiences a liminal space between life and death, and Pawbert discovers something ancient in the back of a closet.
Plot
The Watcher delivers the What If...? prologue and opens a reality where a hidden creed has shaped Zootopia from the shadows since before the weather walls were built. On Dockline Walk in Gnu Jersey, a clouded leopard detaches from the shadow between two warehouses and kills Felim Drenn, a middle-aged aardvark city archivist, with a single precise thrust below the base of the skull. The wound is institutional โ drilled, one strike, no hesitation.
Morning at Pawthorne Mansion. Pawbert has burned the toast watching Luther read, Nick is barely conscious, and Judy is already dressed with her badge clipped. A ZPD homicide notification and a ZSI routing flag land within seconds of each other โ the same body, flagged because the victim was researching founding-era infrastructure records. Luther drives, and three of them leave Pawbert alone with charred toast and a cooling cup of tea.
At the Gnu Jersey waterfront, Luther crouches beside the body and reads the wound: underhand delivery from grapple distance, a high-carbon combat knife maintained like a surgical instrument, killing treated as procedure rather than violence. The forensic tech confirms the metallurgy. At Drenn's office in the Port Authority Records Building, the archivist's workspace has been searched with speed over thoroughness โ someone was looking for specific documents. Judy finds founding-era construction surveys, including a request for "Infrastructure Survey, Grid Sixteen โ Sub-Harbor Designation" filed three weeks prior. Luther runs a full trace on Drenn's research activity through ZSI, and the results are worse than expected: six weeks of accelerating access to founding-era records, all focused on a section of Savanna Central rebuilt multiple times since the city's founding. Anonymous notes had been directing Drenn to specific files. The notes stopped two days before he died.
The pack returns to Drenn's office after dark and finds the door ajar. Inside, a margay in a hooded cloak rifles through the same filing cabinet, wounded and bleeding from her flank. Luther orders her to show her paws. She comes off the cabinet and engages Luther in a fight that fills the cramped office โ she is small but trained in a style that predates any modern combat discipline, using the furniture as obstacles and springboards, staying inside Luther's guard where his reach becomes a liability. Nick and Judy cannot get a clean angle. Then Luther's ears catch a sound no other mammal in the room could register: a mechanical click, a spring-loaded blade deploying from a mechanism strapped to the margay's forearm. Luther catches her wrist two inches from his throat.
The margay, Kael, recognizes that they are not Templars. She retracts the blade and surrenders. She explains the hidden blade is the instrument of the Brotherhood of Assassins, an order that has fought the Templar Order for centuries. The wound on Drenn matches Templar methodology. The Templars have operated in Zootopia since before the weather walls, controlling through institutional influence โ appointments, policy, the architecture underneath the system Luther serves. Drenn found records documenting their existence and was killed for it. Kael's order was trying to protect him and arrived too late. She identifies a second target: Tarsa Mellick, a retired archivist in Otterdam who kept personal copies of records catalogued over a forty-year career. The Templars will send operatives for her before morning. Luther authorizes a protective detail immediately.
Tarsa's building is a narrow rowhouse on Kanalstraat in Otterdam, four stories of aging brick between a locksmith and a shuttered chandler, settled two degrees off plumb. Tarsa herself, a tapir in her seventies, opens the door and asks if this is about Felim. She absorbs the news standing still and confirms that Drenn had called her two weeks ago about evidence of an organization embedded in the city's founding records. The pack and Kael secure the building โ Luther maps the ground floor choke points while Kael maps the verticals, reading the same space through entirely different operational vocabularies. They meet on the rooftop and compare timelines. Luther predicts the surveillance gap between midnight and four. Kael predicts two o'clock with certainty: Templars value precision over opportunity. Luther takes the ground floor, Nick covers the upper floors in a circuit pattern, Judy stations herself with Tarsa in an interior room with no exterior windows. Kael takes the rooftop, scaling the brick chimney stack to its cap and holding a crouched pose at its edge โ one hindpaw forward on the lip, the other tucked beneath her, balanced over the drop as though height were furniture.
Three operatives breach at two o'clock in a coordinated triangulated entry. The clouded leopard picks the rear door silently and enters the ground floor with a suppressed pistol and combat knife. A maned wolf crosses the gap from the adjacent building's fire escape to the second floor, entering through a window Nick left unlatched as a honeypot. A fisher drops from the roof via the drainage pipe. Three fights begin simultaneously.
On the rooftop, Kael engages the fisher, whose species-deep tenacity treats pain as information rather than deterrent. He presses the wound on her flank; she uses margay ankle rotation to go headfirst off the parapet at a strike angle no other wildcat species can achieve. She subdues him with the hidden blade at his throat. On the second floor, the maned wolf's reach gives him a lethal advantage until Nick and Judy fight as a wordless married unit โ Judy inside his guard breaking his balance, Nick catching the blade-arm and pinning it. They bring him down together. On the ground floor, Luther and the clouded leopard trade fire, then close to knife range. The Templar crowds Luther against the wall, forcing him to holster and fight with empty paws. Luther reads his rhythm, lands body shots in the gaps, disarms him, and drives him into the wall. The clouded leopard pulls a concealed blade in reverse grip and drives it toward Luther's throat. Luther redirects the angle and turns the blade back.
The corridor drains. Sound recedes, walls lose their edges, blood fades, and the space bleeds white until there is nothing but void. Luther stands in a vast featureless expanse with no horizon or shadow. The clouded leopard stands ten feet away, upright, unhurt, composed. He identifies himself as Corvane and addresses Luther as though this were a briefing room. He tells Luther the Templars gave the city structure โ designed the institutions, placed the mammals who wrote the laws, built the contract between species that makes coexistence possible. Before them, there were only territories and teeth. He frames Drenn's death as maintenance, one mammal against the stability of six million. He warns Luther that someday he will watch the system fail and wonder who is maintaining the architecture now. The white space contracts and Luther returns to the corridor, kneeling beside Corvane's body with blood pooling on the floor. He reaches out and closes the dead mammal's eyes in a gesture older than training.
The maned wolf is restrained upstairs. The fisher escaped the rooftop by chewing through his bonds. Kael pursues โ the fisher descends a fire escape on the final building on the block while Kael takes a different line. She steps off the five-story rooftop in a controlled, deliberate dive, forepaws spread, body arched, cloak streaming. She hits the canal headfirst with minimal splash and surfaces on the far bank, blocking the fire escape's only exit before the fisher is halfway down. Luther, Nick, and Judy watch from the parapet. Nick asks if she just jumped off the building. Luther confirms. Nick looks over the edge and declines. Judy does not look down.
Kael departs before ZPD backup arrives. She tells Luther the blade match to Drenn's wound will verify everything, and that the Brotherhood will remember what he did tonight. She disappears into the Otterdam night, leaving nothing but a damp patch on Tarsa's entry mat and the smell of canal water.
Luther comes home at a quarter past three. Pawbert is on the couch with a PawStation controller, one rank away from Diamond in a tactical shooter where operators deploy armored barricade panels, overhead drone scans, cluster charges, and holographic decoys. Luther, who has called the game tactically absurd, apparently played four matches and unlocked the wolf with the heartbeat sensor. The banter settles; Nick and Judy go upstairs. Pawbert reads Luther's bruise, his guarded arm, and his shoulders, and waits for him to arrive at what he needs to say. Luther tells him what he can โ an ancient order beneath the city, Assassins who fight for free will, a creed about truth and choice, a weapon that deploys from the forearm, and someone who jumped off a five-story rooftop without hesitation. He tells Pawbert he killed one of them tonight, and then everything went white. Pawbert asks what it felt like. Luther describes it as being between stations on the ZTA โ moving but not arriving, and then it just does.
Pawbert turns the Brotherhood's creed over and observes that an order fighting for the right of every mammal to choose who they are sounds familiar. The resonance lands between them. The green sweater is draped over the arm of the couch, soft and worn and patient.
The Watcher delivers the closing monologue: a lynx who chose to stay, a wolf who caught a blade in the dark, a rabbit who believes the system is worth defending, and a fox who knows exactly what the system costs โ they built their own order, one that asks no creed and holds because four mammals decided it would. That is the architecture that endures.
Pawbert eases out from under Luther's arm after Luther falls asleep. Something Luther said is still turning in his head. He goes upstairs to a closet of old trinkets from Lynxley Manor โ tarnished frames, a broken pocket watch, a brass compass with no needle. At the bottom of the box, his paw finds a sphere small enough to sit in one paw. Tarnished gold, geometric patterns worn smooth by age, finely layered metalwork. Warm. A faint warmth where his paw closes around it, as though something inside has been waiting. His eyes catch the light from below, amber and steady, and the camera centers on them as Pawbert speaks: "May the Father of Understanding guide us."
Key Moments
- Felim Drenn is assassinated on Dockline Walk by a clouded leopard using institutional Templar methodology
- Luther reads the wound as drilled and institutional before any context about the Templars is introduced
- The pack finds Kael in Drenn's office; she engages Luther and deploys the hidden blade
- Luther catches the hidden blade mid-deployment โ something no mammal outside the Brotherhood has done in two hundred years
- Kael identifies the Templars and the Brotherhood, reframing the homicide as part of a centuries-old war
- Luther, Nick, Judy, and Kael secure Tarsa Mellick's rowhouse and assign defensive positions
- Three Templar operatives breach at exactly two o'clock
- Nick and Judy fight the maned wolf as a wordless married unit
- Luther kills Corvane and enters the Memory Corridor โ a white void where the dying speak their truth
- Corvane delivers the Templar creed: they built the city, and Luther is protecting chaos with a badge
- Kael dives five stories into the Otterdam canal to cut off the escaping fisher
- Kael departs, telling Luther the Brotherhood will remember what he did
- Pawbert waits up playing a tactical shooter and reads Luther's damage without asking directly
- Luther describes the Memory Corridor to Pawbert as being between stations on the ZTA
- Pawbert finds a tarnished gold sphere at the bottom of a box of Lynxley Manor keepsakes
- Pawbert speaks the Templar blessing: "May the Father of Understanding guide us"
Key Lines
| Line | Speaker | Context |
|---|---|---|
| "Is toast just angry bread?" | Nick | The morning before everything changes |
| "You're not Templars." | Kael | Recalculating after Luther catches the blade |
| "You've seen the wound. You know it wasn't improvised." | Kael | Explaining the Brotherhood-Templar divide |
| "Nothing is true. Everything is permitted." | Kael | The Assassin's Creed |
| "You serve an intelligence agency, Agent Pawthorne. The gap between your work and mine is narrower than you think." | Kael | Drawing the parallel between ZSI and the Brotherhood |
| "There are courts. There are laws. There are processes for holding institutions accountable." | Judy | Defending the system against Kael's philosophy |
| "And who do you think writes the laws?" | Kael | The question nobody answers |
| "I removed a threat to the structure that keeps eight and a half million mammals alive." | Corvane | Justifying Drenn's murder in the Memory Corridor |
| "We are not your enemy. We are the architects." | Corvane | Final words before the void collapses |
| "Nope." | Nick | After looking over the five-story drop Kael just jumped |
| "I'm one rank away from Diamond." | Pawbert | On his tactical shooter; grounding the tone after the night's events |
| "What did it feel like?" | Pawbert | Skipping the question he knows the answer to and asking the one Luther needs |
| "Like being between stations on the ZTA." | Luther | Describing the Memory Corridor |
| "That does sound familiar." | Pawbert | On an order that fights for the right to choose who you are |
| "The Brotherhood will remember what you did tonight. All of it." | Kael | Departure; formal respect earned |
| "May the Father of Understanding guide us." | Pawbert | The stinger; Templar blessing spoken over the sphere |
Characters Introduced
| Character | Species | Role |
|---|---|---|
| Kael | Margay (female) | Brotherhood of Assassins operative; hidden blade wielder |
| Corvane | Clouded leopard (male) | Templar operative; killed by Luther; speaks in the Memory Corridor |
| Felim Drenn | Aardvark (male) | City archivist; murdered for accessing founding-era records |
| Tarsa Mellick | Tapir (female) | Retired archivist; Drenn's colleague; protected by the pack |
Locations
- Dockline Walk, Gnu Jersey โ Waterfront pedestrian path along the harbor seawall; site of Drenn's assassination
- Port Authority Records Building, Gnu Jersey โ Limestone block on the waterfront; houses Drenn's office on the third floor; pre-weather-wall construction
- Kanalstraat, Otterdam โ Narrow rowhouse street along a canal; Tarsa Mellick's four-story building between a locksmith and a shuttered chandler
- Otterdam canals โ Gas-lamp-lit towpaths and dark water; site of Kael's five-story dive and the fisher's attempted escape
- Pawthorne Mansion โ Kitchen (morning), living room (late-night debrief and gaming), upstairs closet (stinger)
Items
- Hidden blade โ Spring-loaded double-edged steel blade deployed from a forearm-mounted bracer; instrument of the Brotherhood of Assassins. Stamped with an inverted chevron worn smooth by generations of use. Luther catches it mid-deployment.
- Combat knife (Templar) โ Short, double-edged, high-carbon steel; maintained like a surgical instrument. Matches the wound in Drenn's neck. The clouded leopard carries a concealed second blade in reverse grip.
- The sphere โ Tarnished gold, small enough to sit in one paw, etched with geometric patterns worn smooth by age. Warm to the touch. Found by Pawbert at the bottom of a box of Lynxley Manor keepsakes. Parallels the Apple of Eden from the Assassin's Creed series.
- The Green Sweater โ Draped over the arm of the couch; watches over Luther and Pawbert; used as a blanket when Luther falls asleep
- PawStation controller โ Pawbert's gaming controller; one rank away from Diamond
Music
| Track | Source | Scene |
|---|---|---|
| Main Title | What If...? (Laura Karpman) | The Watcher's opening monologue |
End Credit Song
"Ezio's Family" (From 'Assassin's Creed II'), Jesper Kyd
The piece is the sonic signature of the Assassin's Creed franchise โ a melody composed for Ezio Auditore's story that has since appeared across nearly every entry in the series. In the context of this episode, the music does not score a victory or a loss. It scores an inheritance. The Brotherhood and the Templars have been fighting beneath Zootopia's surface for centuries, and the episode ends not with the war resolved but with the revelation that it has always been closer to the pack than anyone knew. The sphere in Pawbert's paw, warm and waiting, and the Templar blessing on his lips turn the melody from a tribute into a question: what was the Lynxley family before they were the Lynxley family?
Notes
- This Assassin's Creed crossover features multiple franchise elements: the Hidden Blade, the Leap of Faith, the Synchronize pose, the Memory Corridor, the Creed, the Templar blessing, and Ezio's Family.
- Grid Sixteen is a reference to Subject 16 (Clay Kaczmarek), the previous Animus subject from AC1/AC2.
- The tarnished gold sphere is the Apple of Eden.
- The stinger implies Ebenezer Lynxley was a Templar in this reality. Zero bearing on main WCFP canon.
- Pawbert's tactical shooter is Rainbow Six Siege on a PawStation (PlayStation), another Ubisoft game. Operators referenced: Castle, Lion, Fuze, Alibi, Mira, and Pulse.